Games
Big Potato Chicken vs Hotdog: The Ultimate Challenge Party G…
Big Potato Herd Mentality: Udderly Hilarious Board Game | Ea…
Big Potato The Chameleon, Award-Winning Board Game for Famil…
Big Spot ‘N Bop! The Giant Wobbly “Find It First” Game, A Fu…
Board Game – Strategic Tile-Placement Game for Family Fun, G…
CATAN Board Game – Embark on a Journey of Discovery and Trad…
CMYK Wavelength: The Party Game Show in a Box
Educational Insights Kanoodle 3D Brain Teaser Puzzle for Age…
Gonggi Korean Game, Gonggi Korean Tossing Game Set (Korean T…
Guess Who? Board Game with Classic Characters by Winning Mov…
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Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.